EVIL-YO

The throw

that started

it all!

The Evil-Yo began with a simple idea,Ray wanted to share a hobby with his son. What started as casual throwing quickly evolved into a bigger question: “Could we make my own throw?”

The first design? A complete failure. It was non playable, non functional, just a clunky piece of metal. But quitting just wasn’t in us. We went back to the drawing board, reimagined the design, and brought the Evil-Yo to life.

Too complex. Too risky. Too different

Armed with wild anodizing ideas and a market stuck on basic solid colours and standard splash designs, we were ready to stir things up. Or so we thought… Every commercial anodizer we approached rejected us. Too complex. Too different. Can’t be done. But we couldn’t let the Evil-Yo settle for ordinary colours, we needed to start with a bang. We had no choice but to learn how to anodize ourselves.

Todd joins MFD, and 10 months of trial, error, frustration, and breakthroughs later, we cracked the code. We finally achieved the in your face colorways the Evil-Yo deserved. Who’s Todd? A fellow work friend who joined the madness, and together, we launched our first official release with our first signature colorway: Mizaru.

The first three colors? Inspired by the three mystic apes: See No Evil, Hear No Evil, Speak No Evil. Mizaru, Kikazaru, Iwazaru.

Each sporting thier own four colour splash combo.

The Evil-Yo had two official runs, but it did more than just spin. It became the foundation of MonkeyfingeR Design. We weren’t just making throws, we wanted to change things.

Today, MFD has a strong presence, but that wasn’t the case when the Evil-Yo was first released

Was the industry ready for such a departure from the status quo? The Evil-Yo, upon release, was not an instant success in terms of community acceptance. Sure, there were some eager to grab the radical colours and bold design, these first fans became long time supporters, but the majority? They shunned it. The shape was too wild, the colours too bold, had we pushed things too far, too fast?

That first year? It was a toss up. Would we even create a second throw? The doubt was real, and the future uncertain.